Mobile Game Development
Portrait and landscape titles optimized for battery, touch input, and App Store review guidelines.
We build games people finish and come back to — tight controls, stable multiplayer, and update pipelines that let you run seasons without rebuilding the client every time.
WHAT WE DO
Crashing on launch day kills retention faster than a bad tutorial. Our game teams cover gameplay programming, art pipeline setup, backend matchmaking, and the analytics hooks you need to balance economies after release. We have shipped hyper-casual prototypes in weeks and mid-core titles with ongoing live operations.
OUR SERVICES
Portrait and landscape titles optimized for battery, touch input, and App Store review guidelines.
Input remapping, performance profiling, and platform certification support where applicable.
Dedicated servers, relay fallbacks, lag compensation, and anti-cheat basics for competitive modes.
2D sprites, 3D assets, UI kits, and animation rigs aligned to your engine pipeline.
IAP stores, ad mediation hooks, battle passes, and economy tuning dashboards for live ops teams.
Remote config, A/B event flags, and content delivery so you patch balance without full store submissions.
CAPABILITIES
Tell us your target audience and session length — we will recommend scope and engine accordingly.
Short loops, ad-friendly session design, and rapid prototype cycles for market testing.
Progression systems, guild features, and server-authoritative inventory to reduce cheating.
Training simulations and gamified learning with LMS integration and progress reporting.
ARKit and ARCore prototypes for brand activations and location-based gameplay.
USE CASES
You own the creative direction; we provide engineers and technical art to hit milestone deadlines.
Short-lived promotional games with leaderboard sharing and campaign analytics.
Points, streaks, and mini-games inside retail or fitness apps to drive repeat engagement.
GPS triggers, geofenced events, and map integrations for tourism or retail footprints.
TECH STACK
HOW IT WORKS
Grey-box core loop in 2–4 weeks to validate fun before full art production.
Vertical slice to beta with milestone builds you can share with soft-launch testers.
Regional release, retention and monetization dashboards, balance patches based on data.
Store optimization, update cadence, and optional ongoing support from our live ops team.
WHY MAGNISYS
Internal QA focuses on fun and friction — frame drops during boss fights, confusing shop screens, matchmaking wait times. We fix those before your Discord community does.
FAQ
A simple hyper-casual title can be built for $25,000–$50,000. A mid-core mobile game with multiplayer and live ops often runs $120,000–$300,000+. PC or cross-platform scope adds engineering time for input, graphics settings, and platform stores.
Unity suits most mobile and 2D projects with faster iteration and a large asset store. Unreal fits high-fidelity 3D, certain PC/console targets, and teams with C++ capacity. We recommend based on art style, platform, and your team's skills.
Both. We can staff a full team or partner with your art director. Asset pipelines are set up so designers can swap sprites and models without programmer involvement for every change.
Often yes, but netcode retrofits cost more than designing multiplayer from the start. We assess your architecture and quote a realistic path — sometimes co-op async modes ship faster than real-time PvP.
Hyper-casual: 3–5 months. Full mobile game with metag progression: 6–12 months. Soft launch usually happens a few weeks before global release to catch crash and balance issues.
START YOUR PROJECT
CONTACT MAGNISYS
Share your project scope and timeline. We respond within one business day with initial thoughts on approach and a rough estimate.
Email: hello@magnisys.com